![]() Entries 1-12 are month names, 13-24 are month abbreviations, 25-28 are date suffixes, 29-38 are number names. Entry 1 is for uninhabited systems, 2 is a clean record, 3-10 are the bad scale, 11-16 are the good scale, 17 is when a stellar in the system is dominated, 18 is when all stellars in the system are dominated.ĭates and Numbers. 3 groups of 3: pilot names, pilot nicknames, ship names.ĭefault Filenames, used by the mac version of Nova. This sound will be played along with any and all intro pics defined by a char.ĭefault Names. 3 groups of 10: acknowledgement, targeting, victory. Klaxxon, played when player's ship is exploding.Īirlock, played when boarding another ship. Beware the overlap with some of the following sounds. If this sound is missing the game will activate x2 mode whenever any other sound is playing.īeep 1: navigation off, hyperspace on, map close, stellar select.īeep 2: mission info open, request/grant landing clearance, cancel self-destruct.īeep 3: map open, mission info/communication close, cycle weapons/targets/hyper routes, self-destruct countdown.īeep 4: unable to land/hyperjump/board, no active missions, mission failed, initiate self-destruct.īeep 5: open communication, center map, hyperspace clearance, person hail quotes, reinforcements approaching, jettison cargo. If this sound is missing there may be odd behaviour with x2 mode. These are referenced by the ship/pilot descriptions. Ship scenes, for the ship info dialog (600x400 standard). Stellar landing scenes (612x285 standard) Note: It is recommended to only have one image per nebula, at the largest available size. 32 groups of 7, for different map zoom levels. Middle sections do not use masks.Īmbrosia logo, shown before the splash screen. Unlike sprite masks, white is transparent here. The middle sections are stretched out to fill the length of a button.ĭialog button masks. Shipyard/communication images (200x200 standard)ĭialog buttons, left, middle and right (?x25 standard). Status bar backgrounds (width=194 only, height=767 standard) Icon shown in New Pilot dialog (32x32 standard) Strict Play explanation (182x22 standard) For best results, all PICTs should be exactly 16-bit (w00tware's BlitZen utility can help with this). Note: PICTs should not use any QuickTime compression as they may not work on the Windows version of Nova. Note: Any sprites not listed here should use the same ID as their spïns. These are an obsolete resource type used to store 8-bit versions of sprites. Note: Do not create rlë8 resources for your plug-in. ![]() Note: rlëDs store both the sprite and the mask in the same resource which means that the mask field in spïn and shän resources is ignored. It cannot be used as an AI ship but if used as the player's ship it will be invulnerable. This is not required for the escape pod to function properly but if present the escape pod will inherit certain attributes from it. The ship given to the player after using an escape pod.Įscape Pod. Internally reserved for Cap'n Hector, do not use. If any stellars are dominated this person will show up around 20% of the time (guesstimate) and attack the player. Independent systems use the Crime Tolerance from this gövtīounty Hunter. Used for ships with no inherent government Shows up around 75% of the time (guesstimate) when you have at least 200 tons of cargo space from trader-type escorts. Shows up around 75% of the time (guesstimate) when you have at least 50 tons of cargo space from trader-type escorts. Racing commentary, tells who won when gambling.Īcknowledgements text, shown when the player presses 'x' at the main screen. Ship pilot descriptions, shown in the hire-escort dialog. Message shown after the player uses an escape pod. It will also appear when a weapon with an explosion type of 129 or higher expires. A random number of these can be used in weapon or ship explosions in addition to the main explosion type. To ensure these appear on widescreen displays they should all have a frame size of at least 50x50 (for 16:10) or 100x100 (for 16:9). These are played within a fixed time so more frames does not mean a longer animation. This requires at least two frames and will be played in random order. If not present the buttons cannot be clicked but keyboard shortcuts will still work. The others (606 and 608-610) are optional. Note: All sprites with masks should be encoded as rlëDs. Items in bold are required for the game to load cleanly Resource ID Guide EV Nova Resource ID Guide
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